![]() ![]() This mechanic was first revealed a month ago in February at the Six Invitational in Montreal, but it’s just now ambling into the test server. It’s on the Technical Test Server (TTS) now. The mechanic, called the simple and easy “Reverse Friendly Fire” allows team-killed players to forgive the teammate that’s done them harm or let the mechanic kick in, unleashing the digital pain. ![]() Teamkilling can be a big problem in Rainbow Six Siege, to the point where developers Ubisoft are introducing a new mechanic to reflect damage dealt to teammates, maliciously or not, back to the source.
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